Corporate responsibility affects teen purchasing decisions

Things are changing for teens with regard to purchasing decisions. Teens have lost the abundance of discretionary income. Teens are going to be smarter shoppers, and they are going to really question how much they need the item. New versus used? Upgrades and updates?

Teens might love a particular brand, but there are other associations that help decision making. For example, corporate responsibility and social cause awareness are added into consideration mix. Corporate malfeasance is an issue. Teens will know if a company is not behaving ethically with regard to their products and workforce.

This information courtesy of Jacqui Lane at SurveyU. I worked with Jacqui when she was at C&R Research. Lots of energy, and lots of enthusiasm for her subject.

An immersive marketing program for Partnership for a Drug-Free America

How do you get teens involved when you want to show them something they don’t want to hear about, and aren’t really interested in?

This was Premise Immersive Marketing‘s issue when working with a Partnership for a Drug-Free America. The Partnership works hard on research-based educational programs, and their focus has historically been on parent education. They have now launched a youth program, including programs such as Time to Talk.org.

Teens weight two attitudes towards drug use: the perception of risk, weighed against social approval. If there’s a high risk, and high disapproval, use goes down.

The Partnership needed a youth marketing program designed by an organization that really understood youth, including youth that never used, used occasionally, and used frequently.

Youth don’t respond to being preached, especially by adults. Peer-to-peer communication is ideal. It’s the #1 source of trusted information. It’s important to understand different learning styles too: auditory, visual, by reading and writing, and kinesthetic.

The program devised by Premise Immersive Marketing involved:

  • 10 min video that appeals to visual learners; created in partnership with A&E and interviews real teens with real stories
  • Card game appeals to kinesthetic learner; the goal is to facilitate a conversation in a group; four outcomes of the game: checked, wrecked, checked your friends, and intervention. The winner is the last player standing. So for example the group is asked if they’d take a pain killer prescribed for someone else. The answer is discussed.
  • Group discussion for people that read/write to learn using the online resource. The Check Yourself web site allows the teens to follow up and get advice, for themselves and for their friends.

The results:

  • Gets people involved, in engaging and talking
  • Authentic and relevant to their lives
  • It’s easy for an adult facilitator to use

The Web site is: http://www.checkyourself.org.

Is your perception about what works for teens accurate?

Study by Fuse Marketing’s Bill Carter: “Teen Advertising Study” May 2009.

Teens were asked these questions. The percentage represents the number of teens who confirm that belief:

  1. TV is the best way to reach them — 75% agree
  2. “Friended” a brand on a social network — 30% agree
  3. Think in-game ads work and are effective — 10% agree
  4. Approve of text messaging by brands — 10% agree
  5. Think magazine ads are effective way to reach them — 50% agree
  6. Think use of celebrities/athletes is an appealing way to reach them — 20% agree

Sometimes your belief about brands can be inaccurate when you actually talk to what teenagers are saying.

The last question about celebrities is interesting.

Teens want to see ads that include “people that look like me.” They don’t want to see celebrities and athletes. The Verizon “can you hear me now?” guy has been a very effective ad since 2002. That character, and those commercials, ranks as the #1 most effective ad that teens say works for them in the mobile category. (My thought: maybe the celebrity distracts from the message? Do you look at beautiful Catherine Zeta-Jones, or think about the message of the ad she features? She is mightily distractingly beautiful.)

Bill believes that the teens think the use of celebrities maybe too excessive. Maybe they think they are too cool for that. More study needs to be done as to why celebrities in ads apparently turn off the teens.

Please, please, BBC and Google…. make it so

Read this on the Telegraph today: BBC and Google in talks to launch international iPlayer site.

Please say it’s so. The BBC has the best content ever, and we could all benefit from it. Once again, the BBC leads the way. They were one of the first, serious, grown-up news organizations to adopt RSS. They really do get it.

See my post in March “I want my BBC.” Do you think they’re listening?!

Josh Shipp, Advice Slinger, HeyJosh.com at #ypulse2009 Conference

Here’s a summary of his talk.

1. Teenagers do not give a crap about your brand
They’re not thinking about you, your next product, your next app, your next innovation. You have to make yourself distinguishable and authentic. This gives you the right to be heard. Josh says to his teenage audiences: “if your life sucks, it’s because you suck.”

2. What matters to teens:

  • Dating
  • Parents
  • Friends
  • Identify

3. Be as skeptical as a 15-year old.
What do I buy into? What is corny? Use that mind as a filter. The best products for the teenager were made by older people, but shaped by skeptical 15-year olds. You need to have a skeptical 15-year old on your payroll? If you don’t, you should. Do you have the right to talk to me? What irritates this audience is that they tell you how to make your product better, and you do nothing about it.

4. Be realistic
Try something. You may fail. It’ll suck and it’ll cost you time and money. But you’ll learn and be better.

5. What do teens care about?
They care about your story. They connect, relate and trust a story. They don’t trust companies. They trust stories and individuals. They like the Jonas Brothers, but not Columbia Music. They care about their iPod, but not Apple, Inc. Does your brand have a story? And is it worth re-telling? Does it have a story that I’d put in my Facebook status? Does your product make me look funny, stupid, smarter, more beautiful? Because if it does, your audience will tell your story for you. Your audience will market for you.

6. What if your brand isn’t interesting?
Even if you think your brand isn’t interesting or dynamic, or you believe it isn’t, you can be successful. You need to build a story that people can relate to. You need to see your problems as an opportunity. Your biggest problem may be your greatest asset.

7. When your audience is engaged with you, they are listening
So perhaps they are laughing at you. But they are listening too. What will you say? You should add value to your audience’s lives. If you don’t add value to your audience, you should not exist. Your audience should trust you, and they will if you add value. Help teenagers with their aspirations and dreams.

8. Some knowledge biscuits:

  1. Free stuff rules
  2. My email address is dead. Have a plan for mobile phones.
  3. When all else fails, don’t underestimate the power of girls and free cookies

http://www.heyjosh.com/ypulse. This site includes a free book that you can download.